Greg describes how telling these stories with AR helps to humanize the heroes and connect visitors to the lessons of the past as well as their potential role in society building today. He also shares how ARtGlass has grown to be the largest customer of Epson Moverio smartglasses.
Read MoreJason shares insights from 175,000 hours spent developing AR experiences over the last 10 years for brands such as NHL, LEGO, Disney, NBA, Sony Pictures, Adidas, and many others.
Read MoreTipatat explores the latest edition of his AR Industry Landscape and shares his take on recent industry failures, success, and potential in the near term. He also gives some advice to entrepreneurs looking for venture investment.
Read MoreWhile acknowledging the success of Beat Saber, Hardie doesn’t believe VR is well suited for games. We go on to chat about where he thinks VR does have a lot of utility today, and some of the lessons he’s learned in driving engagement in VR experiences.
Read MoreHardie developed the first-ever, Emmy-winning VR experience while at Fox, and he describes what works and what’s fundamentally challenging about creating VR entertainment. We start with some stories about his 8 years at Apple and as SVP of Innovation at Fox Television.
Read MoreScott reflects on his entrepreneurial journey, including going to college while working at a startup, and creating Scope AR, which was accepted into startup accelerator, Y Combinator. We also talk about addressing enterprise challenges around problem resolution and guided work instruction.
Read MoreDerek shares the origin story of STRIVR and talks about the profound impact of training in VR can have for both enterprise workers and athletes alike. Derek also shares some leadership lessons for startup CEOs he’s learned along the way.
Read MoreTed - Futurist at Paramount and former first employee at RED Camera - talks about spatial entertainment, the current state of VR, the potential for AR, and how to think about the recent efforts of Magic Leap.
Read MoreTeppei gives his perspective an the AR & VR markets and shares his investment decision making progress. We also talk about the recent Global AR Online Pitch Competition, and the growth of virtual personalities.
Read MoreTed - Futurist at Paramount and former first employee at RED Camera - talks about spatial entertainment, the current state of VR, the potential for AR, and how to think about the recent efforts of Magic Leap.
Read MoreTed - Futurist at Paramount and former first employee at RED Camera - talks about spatial entertainment, the current state of VR, the potential for AR, and how to think about the recent efforts of Magic Leap.
Read MoreMy conversation with Steve continues with a discussion of the trough of disillusionment in the AR & VR markets. Steve also shares how he spots the early stage companies poised to win, and avoid those set to disappoint.
Read MoreSteve shares the progress and focus of 8i, and we explore volumetric video. We also discuss the challenges of being the CEO of an early stage company, and what’s unique about starting a company today in AR & VR.
Read MoreJohn shares his the concept of the continuum of occlusion, describes when 360 video makes sense, and explains where the virtual humans have gone, including Tupac.
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