Snap released the 5th generation of the Spectacles glasses, and Sophia provides the context. She talks through the big picture of how the glasses fit into Snap's vision, notable improvements, and their goals for the device. BONUS: This episode includes my firsthand perspective wearing the glasses during a preview demo experience.
Read MoreYi joins guest host, Cayden Pierce, to deep into OPPO’s perspective, progress, and strategy behind AR smartglasses. Yi brings a wealth of insights from his years conducting and leading computer vision, AI, and augmented reality research and development.
Read MoreBobak and his team are creating an open source AR hardware platform and pairing it with powerful, privacy compliant, and multimodal AI. We discuss his perspective, his core philosophy, what his team has built, and where they are going. Plus, Bobak shares some dating advice he received from Stephen Hawking.
Read MoreKirin describes the evolution of the company as they went through the Disney Accelerator in 2021 to shift their focus to providing the digital infrastructure for real-world venues. Kirin shares her wisdom about fundraising, understanding customers, and building confidence.
Read MoreEvan shares his passion for creating and adding value, and how Rose Digital got started. We discuss the challenges of being a fast growing company, innovating with clients, the potential implications of the Apple Vision Pro, and much more.
Read MoreCo-founders John Gaeta and Dennis Crowley join Matt for a deeper dive into LivingCities. They share their perspective on blending the virtual and real world and discuss the hard problems they are excited to solve. They also provide some hints at new forms of social expression in a 3D spatial environment.
Read MoreMatt shares the evolution of his perspective on AR and creating successful startups after 6d.ai’s sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities, including finding a unique approach to tying the real world to the virtual.
Read MoreSophia returns for part two to discuss Snap’s AR strategy, the anticipated benefits of being laser-focused on AR, and how advancements in AI fit into AR. BONUS: Included are a pair of short interviews I conducted with Snap Partners at their recent Summit.
Read MoreSophia has been exploring and developing at the forefront of augmented reality since the introduction of Google Glass. She shares some of those early experiences, her entrepreneurial journey, and her focus and perspective at Snap.
Read More2022 saw the introduction of the Oculus Quest Pro with decent video passthrough to incorporate the real world. We also read continued rumors about Apple’s forthcoming VR device. Yet consumer-acceptable wearable AR glasses still elude us. I share my thoughts on the potential, recent progress, and what to expect in 2023.
Read MoreCo-founders John Gaeta and Dennis Crowley join Matt for a deeper dive into LivingCities. They share their perspective on blending the virtual and real world and discuss the hard problems they are excited to solve. They also provide some hints at new forms of social expression in a 3D spatial environment.
Read MoreMatt shares the evolution of his perspective on AR and creating successful startups after 6d.ai’s sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities, including finding a unique approach to tying the real world to the virtual.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MoreAndrew is a CEO by day and pioneering developer by night. He and his team have solved key technology problems across indoor mapping and accurate indoor location at scale. And they’ve created a user interface centered around people, not AR gimmicks.
Read MoreDana is a former architect and deeply passionate about urban development who has created an augmented-reality-powered civic engagement app that democratizes city planning. We talk about her goal of developing viable, dynamic, data-driven tools to empower residents and leaders to better deal with 21-century urban challenges.
Read MoreJon and So-Hee talk about how they empower musicians to create engaging AR art to complement their live musical performances, and how they are establishing a middle class of performance artists through their app, Encore.
Read MoreUnder Faisal’s leadership, Blippar has regained its stature as a key enabler of a broad range of AR experiences. We talk through the challenges of managing the downs and ups of tech startups, how turnarounds are like new startups, and the recent product releases by the company.
Read MoreNicole discusses her research into player emotions that has attracted big firms like EA, Sony, and Ubisoft. By tapping into “emotion profiles,” Nicole helps designers create more engaging gaming experiences that resonate with all types of players, from casual to hard-core. She shares how her insights apply to AR & VR experiences.
Read MoreWith lots of new devices introduced or announced in 2021, 2022 is the year that we gain a better appreciation for the impact that “wearability” of AR glasses may have on consumer adoption. I share my thoughts on the potential, recent progress, and what to expect in 2022.
Read MoreKirin shares how she thinks about creating compelling stories and gameplay for mobile AR. We talk about how the Five Nights at Freddy’s franchise is a great fit for AR, and why she’s going to make her underlying mobile game platform available to 3rd party developers.
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