Ross and his team are using AI and AR to revolutionize grocery store experiences and economics starting with the personal shoppers who fulfill online grocery purchases. In Part 2, Ross describes his focus at Augmodo, the importance and approach to customer discovery, and how AI & AR work together to form a solution.
Read MoreRoss and his team are using AI and AR to revolutionize grocery store experiences and economics starting with the personal shoppers who fulfill online grocery purchases. In Part 1, we discuss Ross’s perspective on the AR market opportunity and lessons learned from his first startup, Escher Reality.
Read MoreCo-founders John Gaeta and Dennis Crowley join Matt for a deeper dive into LivingCities. They share their perspective on blending the virtual and real world and discuss the hard problems they are excited to solve. They also provide some hints at new forms of social expression in a 3D spatial environment.
Read MoreMatt shares the evolution of his perspective on AR and creating successful startups after 6d.ai’s sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities, including finding a unique approach to tying the real world to the virtual.
Read MoreYacine and his team are creating neural interface devices for AR glasses and other wearables. He describes it as the keyboard and mouse of spatial computing. We get into the company journey, how the tech works, go-to-market strategy, and more.
Read MoreOhto and Jamin share how they crafted a unique high school curriculum to train entrepreneurs, what's missing in AR and other gesture sensing tech, and how mixing piano with bio engineering results in a new type of touch sensing technology.
Read MoreCo-founders John Gaeta and Dennis Crowley join Matt for a deeper dive into LivingCities. They share their perspective on blending the virtual and real world and discuss the hard problems they are excited to solve. They also provide some hints at new forms of social expression in a 3D spatial environment.
Read MoreMatt shares the evolution of his perspective on AR and creating successful startups after 6d.ai’s sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities, including finding a unique approach to tying the real world to the virtual.
Read MoreEarlier this summer, Mike and his team at Mojo vision successfully demonstrated their wearable contact lens working inside somebody’s eye. Mike shares his journey to Mojo Vision and the many hard problems the team has tackled on the way to realizing this major milestone.
Read MoreTimoni dives deeply into the challenges of making computers, and specifically smartglasses, better tools for a wider swath of humanity. She and her team are focused on creating something that’s both good and useful.
Read MoreShawn goes deep into holography: his original fascination, how holograms work, how his team is making them commonplace, and the impact they can have on the future.
Read MoreTimoni dives deeply into the challenges of making computers, and specifically smartglasses, better tools for a wider swath of humanity. She and her team are focused on creating something that’s both good and useful.
Read MoreReynold and Kieran discuss their approach to designing and developing AR smartglasses, and what we can expect out of Rokid Glass and Rokid Vision when they start to ship. We get into some of the lessons they’ve learned, the challenges of consumer-grade smartglasses, and where they see the market going.
Read MoreJacob discusses media theory and the potential impact that VR & AR will have on empathy and shaping public opinion. We go deep into Spatial’s collaboration tool for smartglasses. He also shares advice for startups who want to work with a big company like Samsung.
Read MoreMichael shares more tangible examples of use cases around selling, building, planning, validating, visualizing, and entertaining. Also: overcoming some of the current limitations of smartglasses, primarily around the user experience.
Read MoreMichael gives tangible examples for many of the 18 core use cases he’s identified through his work at Microsoft and with NASA, AutoDesk, Trimble, and others.
Read MoreAsher discusses his new gesture-based controller, called Mudra, that is worn around the wrist and senses hand and finger movement. We explore the history and future of using our hands to communicate with computers, including tomorrow’s smartglasses.
Read MoreKevin describes the big hole he sees in the process of creating AR and VR experiences, and how he’s drawing on his lessons at a successful design agency to fill it. He also explores the similarities between the early days of the web and the current state of the AR ecosystem.
Read MoreLea discusses what’s working and not working for marketing in AR & VR and shares some actionable advice for growing your network.
Read MoreYiwen discusses the benefits and challenges of gesture recognition and shares some lessons learned from Amazon and elsewhere.
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