A panel of experts will discuss the current and future state of AR spatial computing devices. We discuss the influence and shortcomings of the recent Apple Vision Pro as well as the tradeoffs and potential of the current state of the art.
Read MorePaul returns to the show to discuss some breakthroughs in optics and display engines, which enable highly wearable smartglasses. We also discuss Vuzix’s new OEM strategy, where they are looking to partner and supply the major players in the space. Paul closes with advice for entrepreneurs.
Read MoreNils is a behavioral engineer who studied Meme Theory. We discuss meme theory as integral to evolving human communication and our relationship with future AI. We also talk about Auki’s peer-to-peer positioning protocols and applications to enhance communication with spatial context.
Read MoreAs the GM and Head of Business for the AR Headsets group at Niantic, Maryam discusses the rationale and approach to enabling the hardware for everyday adventures and real-life social interaction through location-based augmented reality. We get into Maryam’s background in law, her work with early stage startups, and Niantic’s progress and vision for their AR hardware efforts.
Read MoreThe conversation with Jeri continues with a reflection on the power and practice of mentorship. We also discuss fundraising, product feedback, and AI for creators and game players.
Read MoreJeri returns to the show to share her story of perseverance—fighting to build the product and team she envisioned. She and her team have found a solution to a difficult set of problems for AR glasses, and now Tilt Five is generally available and establishing a niche that combines the best of board games and video games.
Read MoreThe conversation with Karl continues with a deep dive into the hurdles of µLED technology, optics, and AR adoption more generally. Karl shares which technologies he thinks will win in the mid- and long-term.
Read MoreKarl returns to the podcast to share his perspective on the rumors about Apple's efforts in VR and AR, "four-corner markets" and how they apply to VR & AR, and the benefits and risks of video-passthrough VR, and much more.
Read MoreAs the GM and Head of Business for the AR Headsets group at Niantic, Maryam discusses the rationale and approach to enabling the hardware for everyday adventures and real-life social interaction through location-based augmented reality. We get into Maryam’s background in law, her work with early stage startups, and Niantic’s progress and vision for their AR hardware efforts.
Read MoreOhto and Jamin share how they crafted a unique high school curriculum to train entrepreneurs, what's missing in AR and other gesture sensing tech, and how mixing piano with bio engineering results in a new type of touch sensing technology.
Read MoreStan shares an update on the Lynx R1, an all-in-one mixed reality headset, and how it’s poised to supplant AR devices such as Hololens and Magic Leap. Stan shares how his passion, a great team, and a few mentors have helped shape the company into Europe’s leading MR hardware company.
Read MoreDavid has been developing AR glasses experiences since his time at Google working on Google Glass. He shares many lessons learned about what’s necessary for consumers to adopt AR glasses and how he’s applying them all to VITURE, a company creating a smartglasses solution for gaming and streaming
Read MoreCayden is a transhumanist hacker working to enhance our intelligence using AI, smartglasses, and eventually, neurotech. We get into his work on a contextual search engine as well as his open source projects for smartglass hardware and middleware.
Read MoreAri discusses product strategy from the major players investing in AR glasses as well as potential early use cases and the timing of new market entries. Ari goes on to discuss recent advancements the company has made in both the waveguide technology and its manufacturability.
Read More2022 saw the introduction of the Oculus Quest Pro with decent video passthrough to incorporate the real world. We also read continued rumors about Apple’s forthcoming VR device. Yet consumer-acceptable wearable AR glasses still elude us. I share my thoughts on the potential, recent progress, and what to expect in 2023.
Read MoreDavid is the founder of GigXR, a global provider of immersive 3D training solutions that transform collaborative learning in healthcare. David shares his musical background, his experience from starting 6 companies, and the passion and strategy he has for GigXR.
Read MoreEarlier this summer, Mike and his team at Mojo vision successfully demonstrated their wearable contact lens working inside somebody’s eye. Mike shares his journey to Mojo Vision and the many hard problems the team has tackled on the way to realizing this major milestone.
Read MoreDave talks about his front-row seat to the evolution of the digital music industry and the parallels to the current AR/VR ecosystem. He describes his new fund, areas of investment focus, and how they think about current investment market conditions.
Read MoreJon shares his background leading Snap’s Spectacles AR hardware, his perspective on the risks and challenges of creating and engaging with AI systems, and the path he’s taking with his new startup, Preamble.
Read MoreNeil shares how his team is creating the first camera-free eye tracking solution that offers unprecedented speed, data quality and power efficiency. We discuss how AdHawk is trying to positively impact people’s lives, what’s special about their approach, and how you can get your hands on their tech in the near future.
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