A panel of experts will discuss the current and future state of AR spatial computing devices. We discuss the influence and shortcomings of the recent Apple Vision Pro as well as the tradeoffs and potential of the current state of the art.
Read MoreThe conversation with Jeri continues with a reflection on the power and practice of mentorship. We also discuss fundraising, product feedback, and AI for creators and game players.
Read MoreJeri returns to the show to share her story of perseverance—fighting to build the product and team she envisioned. She and her team have found a solution to a difficult set of problems for AR glasses, and now Tilt Five is generally available and establishing a niche that combines the best of board games and video games.
Read MoreThe conversation with Karl continues with a deep dive into the hurdles of µLED technology, optics, and AR adoption more generally. Karl shares which technologies he thinks will win in the mid- and long-term.
Read MoreKarl returns to the podcast to share his perspective on the rumors about Apple's efforts in VR and AR, "four-corner markets" and how they apply to VR & AR, and the benefits and risks of video-passthrough VR, and much more.
Read MoreEric and Mark discuss their high-performance OLED microdisplays that bring exceptional power efficiency and brightness to eyewear, including their own ENGO line. We discuss the concept of “light AR”, the thinking behind the full-stack platform offered by MicroOLED called ActiveLook, and their go-to-market strategy.
Read MoreKyle is a serial entrepreneur who believes mixed reality, in combination with AI, can enable us to have higher emotional intelligence and enhanced capabilities to communicate, learn and lead. We get into Kyle’s background, how he transformed Talespin from a services company into a product company that raised a $20M Series C round earlier this year, and the future of work.
Read MoreGlenn shares how his team has created an AR solution to allow real pilots flying real aircraft to see simulated threats. The AR solution works outdoors and in high speed, dynamic environments. Glenn tells stories about his background and impressive tech demos as well as his hunger for hard problems and belief in the possible.
Read MoreTomas describes how light field displays can create more realistic 3D imagery with lower resolution displays and solve visual discomfort common to VR and AR devices. We discuss human vision, light fields, how CREAL is able to achieve them, and the implication on display technology.
Read MoreKai describes how their injection-molded plastic lenses can be curved and made into stylish glasses that incorporate vision correction, enabling cost-effective smartglasses for consumers. Kai shares the story of how tooz was spun out of the "Carl Zeiss Smart Optics" group, and how they are creating an offering you’ll be able to buy through your optometrist.
Read MoreDavid shares his experiences from his time at the once venerable ODG. Since then he founded Pulsar, a company of mechanical and optical experts, and worked with companies such as Rokid, Red6, Qwake, and Microsoft, on projects for everything from fighter pilots to firefighters to space explorers. We chat about those projects, the current state of AR hardware, and his opinions about which technologies have the best chance of winning over the long term.
Read MoreGuido describes why WaveOptics and Lumus have turned to Luxexcel to 3D print corrective lenses directly on their waveguides. We discuss the core tech, the challenges of product-market fit, and Guido’s perspective on where smartglasses will find early success.
Read MoreSteve details Mojo Vision’s technology-infused contact lenses, including the underlying technology. He talks about helping the visually impaired, and shares lessons from the front lines of the smartphone era.
Read MoreA postscript to my interview with Karl—after the main interview, we started talking about Apple and their rumored pursuits of VR and AR devices.
Read MoreKarl shares how to match display technologies to the right combiner optics technologies. He talks about which of those technologies he thinks have the best chance of being successful. Karl discusses the importance of matching what the devices can do well to the use case, and we get into some of those use cases.
Read MoreKarl shares his experiences and opinions about the current state or AR. In Part 1 we talk about cloning, why see-through AR is 10x harder than VR, importance of field of view in AR vs VR, the Hololens 2, and Magic Leap’s wasted opportunity.
Read MoreSteve details Mojo Vision’s technology-infused contact lenses, including the underlying technology. He talks about helping the visually impaired, and shares lessons from the front lines of the smartphone era.
Read MorePhil shares his perspective on the importance of waveguides in creating eye-glass-thin smartglasses, and the many difficult trade-offs necessary to make a great head-worn experience. He also shares exploits as an entrepreneur and amateur pilot.
Read MoreChris shares his perspective on the importance of waveguides in creating eyeglass-thin smartglasses, and what sets DigiLens technology apart. We also discuss the recent $50M they raised from Niantic, Universal Display, Samsung, Sony, and others.
Read MoreKarl gives a masterclass in micro display technologies and wraps up by dispelling some hype around holograms.
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