A panel of experts will discuss the current and future state of AR spatial computing devices. We discuss the influence and shortcomings of the recent Apple Vision Pro as well as the tradeoffs and potential of the current state of the art.
Read MoreAfter spending nearly a decade at or with Microsoft working on core software technologies for Hololens, Michael is now the co-founder & CEO at IQXR. Hoff describes how they are enabling enterprises to move from pilot to scale deployment through new open source technologies.
Read MoreThe conversation with Karl continues with a deep dive into the hurdles of µLED technology, optics, and AR adoption more generally. Karl shares which technologies he thinks will win in the mid- and long-term.
Read MoreKarl returns to the podcast to share his perspective on the rumors about Apple's efforts in VR and AR, "four-corner markets" and how they apply to VR & AR, and the benefits and risks of video-passthrough VR, and much more.
Read MoreOhto and Jamin share how they crafted a unique high school curriculum to train entrepreneurs, what's missing in AR and other gesture sensing tech, and how mixing piano with bio engineering results in a new type of touch sensing technology.
Read MoreStan shares an update on the Lynx R1, an all-in-one mixed reality headset, and how it’s poised to supplant AR devices such as Hololens and Magic Leap. Stan shares how his passion, a great team, and a few mentors have helped shape the company into Europe’s leading MR hardware company.
Read MoreDave talks about his front-row seat to the evolution of the digital music industry and the parallels to the current AR/VR ecosystem. He describes his new fund, areas of investment focus, and how they think about current investment market conditions.
Read MoreNicole discusses her research into player emotions that has attracted big firms like EA, Sony, and Ubisoft. By tapping into “emotion profiles,” Nicole helps designers create more engaging gaming experiences that resonate with all types of players, from casual to hard-core. She shares how her insights apply to AR & VR experiences.
Read MoreSly explores the concept of human connection in the age of the metaverse, and why the sense of touch has an important part to play. He describes the product he’s creating, the insights he’s gaining from early users, and how he thinks differently about immersive technologies.
Read MoreAmy shares her perspective after attending the recent Y-Combinator Demo data and startup events at SXSW. We talk about market trends, her venture fund, some specific companies she’s gotten excited about, and some advice for entrepreneurs.
Read MoreHannah and Matthew discuss fan culture, the pin collectable movement, and how augmented reality fits into a broader concept they call “fan commerce”. They go on to describe some of the lessons from their previous experience in a high-growth subscription box business, and how they are applying them to Pinfinity.
Read MoreNathan, Mike, and I chat about Lenovo’s role in delivering holistic, end-to-end AR and VR solutions to companies. This includes software, services, and hardware. We talk about Lenovo’s new A3 headset, key use cases, and how it fits compared to offerings from Microsoft and RealWear.
Read MoreRobert discusses his notorious Google Glass shower scene, Apple’s upcoming AR devices and Tesla. We also talk about his completely unacceptable behavior and the damage that sexual harassment causes to victims, their careers, and the companies where they work.
Read MoreJustin continues his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. In part 2, he explores the potential impact of VR, along with lessons learned as an entrepreneur.
Read MoreJustin shares his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. He describes the twists and turns as he came to found Osso VR to address the challenges of expanding medical understanding, technology, and complexity.
Read MoreCharlie is a respected author, speaker, and now teacher. After more than 35 years at the intersection of entertainment and technology, he applies his passion and insight to AR & VR. We explore the classes Charlie is currently teaching at Chapman University as well as his latest book and current take on where we are as an industry.
Read MoreAt the recent VRAR Association Global Summit, Angela shared how she pivoted her VR training company in response to COVID in order to prepare out-of-practice operating room nurses, who have been reassigned or furloughed for months, to be ready to support a huge backlog of surgeries.
Read MoreAlzheimer’s, Parkinson’s, end of life, and other impacts of aging can be traumatic for the affected, their families, and their caregivers. Carrie shares her personal journey and the tools she’s creating to help improve the quality of life for our aging population.
Read MoreJoe describes the way they are experimenting and innovating in higher education using spatial computing technologies. He reviews a few of the specific experiences they are creating and how they decide whether something makes sense in VR or AR.
Read MoreAvi describes what we need to do to give ourselves the best future in the face of some big challenges, which are compounded by certain business models. He cautions we should be ready to reject companies and products that aren’t trustworthy. He goes on to describe why he’s hopeful about the potential for AR and what he’d do with a giant pile of money within this industry.
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