Posts tagged AR Cloud
Nils Pihl (Auki Labs) on Augmented Reality as Spatially Enhanced Communication

Nils is a behavioral engineer who studied Meme Theory. We discuss meme theory as integral to evolving human communication and our relationship with future AI. We also talk about Auki’s peer-to-peer positioning protocols and applications to enhance communication with spatial context.

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Bobak Tavangar (Brilliant Labs) on the Power of Combining Open Source AR Hardware and Multimodal AI

Bobak and his team are creating an open source AR hardware platform and pairing it with powerful, privacy compliant, and multimodal AI. We discuss his perspective, his core philosophy, what his team has built, and where they are going. Plus, Bobak shares some dating advice he received from Stephen Hawking.

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Kirin Sinha (Illumix) on Creating Digital Infrastructure for Real-World Venues

Kirin describes the evolution of the company as they went through the Disney Accelerator in 2021 to shift their focus to providing the digital infrastructure for real-world venues. Kirin shares her wisdom about fundraising, understanding customers, and building confidence.

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2023 Kickoff: The Year of VR with Video Pass-through

2022 saw the introduction of the Oculus Quest Pro with decent video passthrough to incorporate the real world. We also read continued rumors about Apple’s forthcoming VR device. Yet consumer-acceptable wearable AR glasses still elude us. I share my thoughts on the potential, recent progress, and what to expect in 2023.

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Replay: Alon Grinshpoon (echo3D) on Building the AWS for 3D and Founder-Market Fit

Alon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.

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Replay: Susan Cummings (Tiny Rebel) on AR-First Storytelling and City-Scale Games with Wallace and Gromit

Susan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.

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2022 Kickoff: The Quest for Wearability in AR Glasses to Meet Consumer Acceptance

With lots of new devices introduced or announced in 2021, 2022 is the year that we gain a better appreciation for the impact that “wearability” of AR glasses may have on consumer adoption. I share my thoughts on the potential, recent progress, and what to expect in 2022.

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Alon Grinshpoon (echo3D) on Building the AWS for 3D and Founder-Market Fit

Alon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.

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Jason McDowallAR Cloud, consumer, sdk
Paul Powers (Physna) Teaching Computers to Understand 3D and Innovating at the Speed of Imagination

Paul and his team have created a new way for computers to understand and compare 3D models, enabling them to close $76M in growth capital over the last year. This ability to recognize and understand physical objects, combined with Thangs, their online database of 3D models, creates the potential for them to become the Google Search of AR.

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Susan Cummings (Tiny Rebel) on AR-First Storytelling and City-Scale Games with Wallace and Gromit

Susan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.

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Hannah and Matthew Arevalo (Pinfinity) on Fan Commerce and AR-enhanced Collectible Pins

Hannah and Matthew discuss fan culture, the pin collectable movement, and how augmented reality fits into a broader concept they call “fan commerce”. They go on to describe some of the lessons from their previous experience in a high-growth subscription box business, and how they are applying them to Pinfinity.

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Nathan Pettyjohn & Mike Lohse (Lenovo) on the ThinkReality A3 and Providing an End-to-End Solution to Enterprise

Nathan, Mike, and I chat about Lenovo’s role in delivering holistic, end-to-end AR and VR solutions to companies. This includes software, services, and hardware. We talk about Lenovo’s new A3 headset, key use cases, and how it fits compared to offerings from Microsoft and RealWear.

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