Nils is a behavioral engineer who studied Meme Theory. We discuss meme theory as integral to evolving human communication and our relationship with future AI. We also talk about Auki’s peer-to-peer positioning protocols and applications to enhance communication with spatial context.
Read MoreYi joins guest host, Cayden Pierce, to deep into OPPO’s perspective, progress, and strategy behind AR smartglasses. Yi brings a wealth of insights from his years conducting and leading computer vision, AI, and augmented reality research and development.
Read MoreBobak and his team are creating an open source AR hardware platform and pairing it with powerful, privacy compliant, and multimodal AI. We discuss his perspective, his core philosophy, what his team has built, and where they are going. Plus, Bobak shares some dating advice he received from Stephen Hawking.
Read MoreKirin describes the evolution of the company as they went through the Disney Accelerator in 2021 to shift their focus to providing the digital infrastructure for real-world venues. Kirin shares her wisdom about fundraising, understanding customers, and building confidence.
Read MoreDamir shares his perspective on how AR fits within our human experience. He describes what makes their technology unique, how their approach addresses privacy, the types of experiences they are creating and why, and the power of transformative narratives.
Read More2022 saw the introduction of the Oculus Quest Pro with decent video passthrough to incorporate the real world. We also read continued rumors about Apple’s forthcoming VR device. Yet consumer-acceptable wearable AR glasses still elude us. I share my thoughts on the potential, recent progress, and what to expect in 2023.
Read MoreAlon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MoreNils is a behavioral engineer who studied Meme Theory. We talk about memetics, AR as a natural extension of human language, and Auki’s advanced, peer-to-peer positioning protocols and AR cloud infrastructure to enable a new era of spatial computing.
Read MoreAndrew is a CEO by day and pioneering developer by night. He and his team have solved key technology problems across indoor mapping and accurate indoor location at scale. And they’ve created a user interface centered around people, not AR gimmicks.
Read MoreWith lots of new devices introduced or announced in 2021, 2022 is the year that we gain a better appreciation for the impact that “wearability” of AR glasses may have on consumer adoption. I share my thoughts on the potential, recent progress, and what to expect in 2022.
Read MoreBrian discusses Qualcomm’s contribution to the headworn AR ecosystem, including the recent unveiling of Snapdragon Spaces, through the lens of feature phone and smartphone software ecosystems of the past.
Read MoreAlon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.
Read MorePaul and his team have created a new way for computers to understand and compare 3D models, enabling them to close $76M in growth capital over the last year. This ability to recognize and understand physical objects, combined with Thangs, their online database of 3D models, creates the potential for them to become the Google Search of AR.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MoreKris describes mapping and positioning in the early days of mobile, as well as the challenges and benefits of remapping the world for AR. Based on his insights from the Association, Kris describes what's working for VR & AR in healthcare and enterprise.
Read MoreFollowing Niantic’s acquisition of 6D.ai, Matt reveals some of the thinking and decisions about 6D.ai’s products, customers, and potential acquirers. He also describes a few key lessons for startup CEOs.
Read MoreJapjit describes how Matterport is building 3D digital twins and leveraging machine learning to deliver greater insights with less data, essentially enabling you to teleport into a space. He also shares some great advice for building and maintaining strong engineering teams.
Read MoreHannah and Matthew discuss fan culture, the pin collectable movement, and how augmented reality fits into a broader concept they call “fan commerce”. They go on to describe some of the lessons from their previous experience in a high-growth subscription box business, and how they are applying them to Pinfinity.
Read MoreNathan, Mike, and I chat about Lenovo’s role in delivering holistic, end-to-end AR and VR solutions to companies. This includes software, services, and hardware. We talk about Lenovo’s new A3 headset, key use cases, and how it fits compared to offerings from Microsoft and RealWear.
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