Chen and Matt describe the origins of their platform to enable creators and teams create studio-level animated video without studios. We talk about 3D animation, creative storytelling, product management, building great customer experiences, and a snowstorm in Texas.
Read MoreKyle is a serial entrepreneur who believes mixed reality, in combination with AI, can enable us to have higher emotional intelligence and enhanced capabilities to communicate, learn and lead. We get into Kyle’s background, how he transformed Talespin from a services company into a product company that raised a $20M Series C round earlier this year, and the future of work.
Read MoreGlenn shares how his team has created an AR solution to allow real pilots flying real aircraft to see simulated threats. The AR solution works outdoors and in high speed, dynamic environments. Glenn tells stories about his background and impressive tech demos as well as his hunger for hard problems and belief in the possible.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MoreJon and So-Hee talk about how they empower musicians to create engaging AR art to complement their live musical performances, and how they are establishing a middle class of performance artists through their app, Encore.
Read MoreUnder Faisal’s leadership, Blippar has regained its stature as a key enabler of a broad range of AR experiences. We talk through the challenges of managing the downs and ups of tech startups, how turnarounds are like new startups, and the recent product releases by the company.
Read MoreNicole discusses her research into player emotions that has attracted big firms like EA, Sony, and Ubisoft. By tapping into “emotion profiles,” Nicole helps designers create more engaging gaming experiences that resonate with all types of players, from casual to hard-core. She shares how her insights apply to AR & VR experiences.
Read MoreKirin shares how she thinks about creating compelling stories and gameplay for mobile AR. We talk about how the Five Nights at Freddy’s franchise is a great fit for AR, and why she’s going to make her underlying mobile game platform available to 3rd party developers.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MoreSly explores the concept of human connection in the age of the metaverse, and why the sense of touch has an important part to play. He describes the product he’s creating, the insights he’s gaining from early users, and how he thinks differently about immersive technologies.
Read MoreAmy shares her perspective after attending the recent Y-Combinator Demo data and startup events at SXSW. We talk about market trends, her venture fund, some specific companies she’s gotten excited about, and some advice for entrepreneurs.
Read MoreKirin shares how she thinks about creating compelling stories and gameplay for mobile AR. We talk about how the Five Nights at Freddy’s franchise is a great fit for AR, and why she’s going to make her underlying mobile game platform available to 3rd party developers.
Read MoreAlex shares his vision of the “world computer” and how it relates to competing paradigms of the past. He describes his efforts for making AR more accessible with a new no-code language. Alex also shares his entrepreneurial journey through to startup experiences.
Read MoreJustin continues his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. In part 2, he explores the potential impact of VR, along with lessons learned as an entrepreneur.
Read MoreJustin shares his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. He describes the twists and turns as he came to found Osso VR to address the challenges of expanding medical understanding, technology, and complexity.
Read MoreCharlie is a respected author, speaker, and now teacher. After more than 35 years at the intersection of entertainment and technology, he applies his passion and insight to AR & VR. We explore the classes Charlie is currently teaching at Chapman University as well as his latest book and current take on where we are as an industry.
Read MoreChristina explores volumetric capture and what makes Metastage special. We explore a couple of recent projects and how you can experience the end result. Christina also talks more broadly about trends in immersive content and her own startup experiences.
Read MoreDominic reveals the perspective that led him to work with major property owners to help them control how digital content appears on their physical buildings. He shares the strategy at Darabase for taking the best of traditional Out-of-Home advertising, and applying it to the complex arena of property rights within augmented reality.
Read MoreFrom Childish Gambino’s augmented reality dancing to Marshmello’s Fortnite concert in virtual reality to the mixed reality experience of Tonandi, immersive and spatial computing is closing the gap between the real and the virtual when it comes to music and art. Listen in as an expert panel discusses the motivations, opportunities, and challenges of creating interactive musical experiences.
Read MoreAshley describes working with Adidas, Under Armor, and Nike to create the digital twins of the products we use every day. She shares her experiences and insights from her entrepreneurial journey to find product-market fit for a scalable opportunity.
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