Vinay talks about HTC Vive’s strategy as it relates to VR, AR, and 5G. From his vantage point at HTC, Vinay also shares advice for both investors and startups, and provides his perspective on building a community and creating an impact on the ecosystem.
Read MoreAmy explores the impacts of AR and VR on work, healthcare, and education. In the enterprise, she details some of the key use cases as well as adoption hurdles and approaches to overcome them.
Read MoreTony dives deep into some of the technology in smartglasses, including the butterfly waveguide optics and laser beam scanning display in the new Hololens 2. We talk about microLED, video pass-through mixed reality, Apple’s plans in 2020, and more.
Read MoreHugo breaks down Qualcomm’s strategy for AR & VR – both in terms of hardware they’re creating and their approach to engaging with the community. He talks through hardware configurations (current and coming soon) and whether AR & VR will merge.
Read MorePaul is a game industry veteran and early employee at Magic Leap. He talks about those early days at Magic Leap and the lessons he’s now applying to make AR creation simple at Torch. We also discuss who’s using mobile AR today and the path to smartglasses.
Read MoreKent answers a question he asks all of his guests: What is the ultimate potential of VR? In achieving that potential, Kent talks about the importance of creating a model of the human experience.
Read MoreKent looks at both the potential positive and negative impacts of VR and AR on truth, reality, and the human experience. He ponders the ethical and moral dilemmas surrounding the technology and describes his efforts to create framework for making better decisions.
Read MoreTom shares his take on hearables, the current crop of consumer-focused smartglasses, and some of the opportunity and remaining challenges for enterprise adoption. He also shares his educated guess on Apple’s plans for 2020 and anticipates how spatial computing may affect our notions of death, self, consumption, and relationships with each other.
Read MoreJacob discusses media theory and the potential impact that VR & AR will have on empathy and shaping public opinion. We go deep into Spatial’s collaboration tool for smartglasses. He also shares advice for startups who want to work with a big company like Samsung.
Read MoreMichael shares more tangible examples of use cases around selling, building, planning, validating, visualizing, and entertaining. Also: overcoming some of the current limitations of smartglasses, primarily around the user experience.
Read MoreMichael gives tangible examples for many of the 18 core use cases he’s identified through his work at Microsoft and with NASA, AutoDesk, Trimble, and others.
Read MorePeter shares his perspective on early stage investing and the AR and VR markets. He draws lessons from the emergence of smartphones and considers which of the major platform players has a chance to dominate the next cycle.
Read MorePeter shares insight into the early days at Gizmodo, the start of Engadget, the ambitions of gdgt, and selling the latter two to AOL.
Read MoreTony lays out where we are today with VR & AR as well as the trajectory in front of us. He riffs on his current inspirations, AR-based ads, web tech for AR, and more.
Read MoreIs now the right time for you to be in AR/VR? Stephanie takes a look into and behind the numbers into VR, mobile AR, and smartglasses. She draws from past cycles to better appreciate where we are today and where we’re going.
Read MoreNick describes how his team encapsulated the David Bowie Is museum exhibition into a 5-star mobile augmented reality experience. We explore the broader opportunity for sound and visuals in VR and AR.
Read MoreAllison talks about the central of the camera, and the contextual understanding it enables, in propelling us on the journey from explicit to implicit computing.
Read MoreTerry explains why next generation 5G wireless may be critical to enabling pervasive and personalized AR experiences. He paints a clear picture of how he sees the hardware and software ecosystem evolving to support a highly useful pair of consumer smartglasses.
Read MoreRyan talking about reducing the friction of getting expert help to solve problems in your home using video streaming and AR. He also talks about the subtle art of the micro-pivot and wanting to be chased by ghosts.
Read MoreTom shares his belief in the potential for VR and AR to transform education. He discusses the challenges of being very early to market and shares some survival tactics relevant to non-game, consumer-focused VR companies.
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