Alon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.
Read MoreJay shares stories from the early days of mobile computing and why Campfire is the right product right now in the AR market. We also talk about the evolution and learnings from Vuforia, which Jay started at Qualcomm and led after its sale to PTC. He shares a lot of wisdom about entrepreneurship and AR.
Read MoreGuido describes why WaveOptics and Lumus have turned to Luxexcel to 3D print corrective lenses directly on their waveguides. We discuss the core tech, the challenges of product-market fit, and Guido’s perspective on where smartglasses will find early success.
Read MorePaul and his team have created a new way for computers to understand and compare 3D models, enabling them to close $76M in growth capital over the last year. This ability to recognize and understand physical objects, combined with Thangs, their online database of 3D models, creates the potential for them to become the Google Search of AR.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MoreKris describes mapping and positioning in the early days of mobile, as well as the challenges and benefits of remapping the world for AR. Based on his insights from the Association, Kris describes what's working for VR & AR in healthcare and enterprise.
Read MoreCory was Snap’s first director of sales and marketing, having joined the company as part of the acquisition of Vergence Labs, which formed the basis of Snap Spectacles. We chat about Vergence, the acquisition, building awareness for Snap Spectacles, and how Geenee is pushing the boundaries for brands.
Read MoreSteve details Mojo Vision’s technology-infused contact lenses, including the underlying technology. He talks about helping the visually impaired, and shares lessons from the front lines of the smartphone era.
Read MoreJeri shares the story of Tilt Five, which is one of agony and resiliency, having started at Valve, passing through the trials and tribulations of CastAR, and now seeing tremendous potential. She talks about kickstarters, company values, and the future of AR Smartglasses.
Read MoreFollowing Niantic’s acquisition of 6D.ai, Matt reveals some of the thinking and decisions about 6D.ai’s products, customers, and potential acquirers. He also describes a few key lessons for startup CEOs.
Read MoreJohn and Mina talk about the unique challenges and opportunities for using AR during surgery as well as the benefits and lessons learned from their partnership with the Cleveland Clinic. We also discuss how they see the landscape of immersive technology in the operating room.
Read MoreMark describes how he started NuEyes with the goal of using AR to improve the lives of those with low vision. We talk about the demise of AR glasses maker ODG, and the resulting struggles and opportunities for Mark and the team at NuEyes. And we get into the recent release of the Pro 3 and Pro 3e.
Read MoreSly explores the concept of human connection in the age of the metaverse, and why the sense of touch has an important part to play. He describes the product he’s creating, the insights he’s gaining from early users, and how he thinks differently about immersive technologies.
Read MoreAmy shares her perspective after attending the recent Y-Combinator Demo data and startup events at SXSW. We talk about market trends, her venture fund, some specific companies she’s gotten excited about, and some advice for entrepreneurs.
Read MoreJapjit describes how Matterport is building 3D digital twins and leveraging machine learning to deliver greater insights with less data, essentially enabling you to teleport into a space. He also shares some great advice for building and maintaining strong engineering teams.
Read MoreKirin shares how she thinks about creating compelling stories and gameplay for mobile AR. We talk about how the Five Nights at Freddy’s franchise is a great fit for AR, and why she’s going to make her underlying mobile game platform available to 3rd party developers.
Read MoreA postscript to my interview with Karl—after the main interview, we started talking about Apple and their rumored pursuits of VR and AR devices.
Read MoreKarl shares how to match display technologies to the right combiner optics technologies. He talks about which of those technologies he thinks have the best chance of being successful. Karl discusses the importance of matching what the devices can do well to the use case, and we get into some of those use cases.
Read MoreKarl shares his experiences and opinions about the current state or AR. In Part 1 we talk about cloning, why see-through AR is 10x harder than VR, importance of field of view in AR vs VR, the Hololens 2, and Magic Leap’s wasted opportunity.
Read MoreJulia Brown is the co-founder and CEO of MindX, the creator of a novel brain computer interface that combines neurotechnology, augmented reality and artificial intelligence to create a "look-and-think” interface for next-generation spatial computing applications.
Read More