Adam shares how his deep appreciation for 3D medical imaging led to the development of a new type of wearable display highly suitable to medical environments. We dig into the technology and the unique perspective that is driving its development.
Read MoreHannah and Matthew discuss fan culture, the pin collectable movement, and how augmented reality fits into a broader concept they call “fan commerce”. They go on to describe some of the lessons from their previous experience in a high-growth subscription box business, and how they are applying them to Pinfinity.
Read MoreNathan, Mike, and I chat about Lenovo’s role in delivering holistic, end-to-end AR and VR solutions to companies. This includes software, services, and hardware. We talk about Lenovo’s new A3 headset, key use cases, and how it fits compared to offerings from Microsoft and RealWear.
Read MoreRobert discusses his notorious Google Glass shower scene, Apple’s upcoming AR devices and Tesla. We also talk about his completely unacceptable behavior and the damage that sexual harassment causes to victims, their careers, and the companies where they work.
Read MoreNew devices are expected from many vendors in 2021 (but not Apple). Why the continued enthusiasm despite the ongoing struggle to produce a viable product? I share my thoughts on the potential, recent progress, and what to expect in 2021.
Read MoreAlex shares his vision of the “world computer” and how it relates to competing paradigms of the past. He describes his efforts for making AR more accessible with a new no-code language. Alex also shares his entrepreneurial journey through to startup experiences.
Read MoreJustin continues his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. In part 2, he explores the potential impact of VR, along with lessons learned as an entrepreneur.
Read MoreJustin shares his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. He describes the twists and turns as he came to found Osso VR to address the challenges of expanding medical understanding, technology, and complexity.
Read MoreCharlie is a respected author, speaker, and now teacher. After more than 35 years at the intersection of entertainment and technology, he applies his passion and insight to AR & VR. We explore the classes Charlie is currently teaching at Chapman University as well as his latest book and current take on where we are as an industry.
Read MoreAt the recent VRAR Association Global Summit, Angela shared how she pivoted her VR training company in response to COVID in order to prepare out-of-practice operating room nurses, who have been reassigned or furloughed for months, to be ready to support a huge backlog of surgeries.
Read MoreCory was Snap’s first director of sales and marketing, having joined the company as part of the acquisition of Vergence Labs, which formed the basis of Snap Spectacles. We chat about Vergence, the acquisition, building awareness for Snap Spectacles, and how Geenee is pushing the boundaries for brands.
Read MoreFollowing Niantic’s acquisition of 6D.ai, Matt reveals some of the thinking and decisions about 6D.ai’s products, customers, and potential acquirers. He also describes a few key lessons for startup CEOs.
Read MoreAngelo describes the unique challenges faced by teams focused on life sciences, and how AR plays a role in solving them. He shares how the business has changed since the start of the COVID-19 outbreak, as well as his own evolution as an entrepreneur over the last 6 years.
Read MoreRemi explores some of the key use cases for the Moverio AR glasses, including uses around flying drones, remote assistance, education, HR, entertainment, and even art. We discuss what’s necessary for AR glasses to breakthrough to ubiquity.
Read MoreA former MIT grad, Pat is committed to improving the quality of life for millions of people with vision impairment due to Macular Degeneration and Diabetes. When he was in his early 40’s, he set his sights on becoming an Olympian in the Skeleton. He shares how his career as a technology innovator led to, and ultimately helped him achieve, his Olympic dream.
Read MoreChristina explores volumetric capture and what makes Metastage special. We explore a couple of recent projects and how you can experience the end result. Christina also talks more broadly about trends in immersive content and her own startup experiences.
Read MoreSteve details Mojo Vision’s technology-infused contact lenses, including the underlying technology. He talks about helping the visually impaired, and shares lessons from the front lines of the smartphone era.
Read MoreDavid shares his perspective as an architect and what he sees as the imperative for the real estate industry to help customers make better buying decisions, and ultimately for architects and real estate developers to create better homes.
Read MoreDominic reveals the perspective that led him to work with major property owners to help them control how digital content appears on their physical buildings. He shares the strategy at Darabase for taking the best of traditional Out-of-Home advertising, and applying it to the complex arena of property rights within augmented reality.
Read MoreFrom Childish Gambino’s augmented reality dancing to Marshmello’s Fortnite concert in virtual reality to the mixed reality experience of Tonandi, immersive and spatial computing is closing the gap between the real and the virtual when it comes to music and art. Listen in as an expert panel discusses the motivations, opportunities, and challenges of creating interactive musical experiences.
Read More