Adam Davis (Amalgamated Vision) on Focusing on What Matters with Wearable Displays for Healthcare and Enterprise

Adam shares how his deep appreciation for 3D medical imaging led to the development of a new type of wearable display highly suitable to medical environments. We dig into the technology and the unique perspective that is driving its development.

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Hannah and Matthew Arevalo (Pinfinity) on Fan Commerce and AR-enhanced Collectible Pins

Hannah and Matthew discuss fan culture, the pin collectable movement, and how augmented reality fits into a broader concept they call “fan commerce”. They go on to describe some of the lessons from their previous experience in a high-growth subscription box business, and how they are applying them to Pinfinity.

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Nathan Pettyjohn & Mike Lohse (Lenovo) on the ThinkReality A3 and Providing an End-to-End Solution to Enterprise

Nathan, Mike, and I chat about Lenovo’s role in delivering holistic, end-to-end AR and VR solutions to companies. This includes software, services, and hardware. We talk about Lenovo’s new A3 headset, key use cases, and how it fits compared to offerings from Microsoft and RealWear.

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Justin Barad (Osso VR) on Passion, Conviction, and the Pursuit of Better Medical Training & Assessment (Part 1)

Justin shares his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. He describes the twists and turns as he came to found Osso VR to address the challenges of expanding medical understanding, technology, and complexity.

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Charlie Fink (Author) on Inspiring the Next Generation of AR/VR Creators

Charlie is a respected author, speaker, and now teacher. After more than 35 years at the intersection of entertainment and technology, he applies his passion and insight to AR & VR. We explore the classes Charlie is currently teaching at Chapman University as well as his latest book and current take on where we are as an industry.

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Cory Grenier (Geenee) on Getting Heard at Vergence Labs, Snap Spectacles, and now Geenee

Cory was Snap’s first director of sales and marketing, having joined the company as part of the acquisition of Vergence Labs, which formed the basis of Snap Spectacles. We chat about Vergence, the acquisition, building awareness for Snap Spectacles, and how Geenee is pushing the boundaries for brands.

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Angelo Stracquatanio (Apprentice.io) on AR-Enabled Collaboration for Life Sciences

Angelo describes the unique challenges faced by teams focused on life sciences, and how AR plays a role in solving them. He shares how the business has changed since the start of the COVID-19 outbreak, as well as his own evolution as an entrepreneur over the last 6 years.

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Pat Antaki (seeBOOST) on Becoming an Olympian at 42 and Giving Sight to the Visually Impaired

A former MIT grad, Pat is committed to improving the quality of life for millions of people with vision impairment due to Macular Degeneration and Diabetes. When he was in his early 40’s, he set his sights on becoming an Olympian in the Skeleton. He shares how his career as a technology innovator led to, and ultimately helped him achieve, his Olympic dream.

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Dominic Collins (Darabase) on Placing AR Content & Ads on the Physical World with Permission

Dominic reveals the perspective that led him to work with major property owners to help them control how digital content appears on their physical buildings. He shares the strategy at Darabase for taking the best of traditional Out-of-Home advertising, and applying it to the complex arena of property rights within augmented reality.

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SXSW Spanning Realities With Music (Panel: Amy LaMeyer, Tony Parisi, Rebecca Barkin, Eric Wagliardo)

From Childish Gambino’s augmented reality dancing to Marshmello’s Fortnite concert in virtual reality to the mixed reality experience of Tonandi, immersive and spatial computing is closing the gap between the real and the virtual when it comes to music and art. Listen in as an expert panel discusses the motivations, opportunities, and challenges of creating interactive musical experiences.

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