Paul ishares some of the key use cases of current Vuzix products and digs into the recently unveiled Vuzix Shield. These smart glasses feature microLED displays and updated waveguide optics. We also talk about where Vuzix goes from here.
Read MoreDavid shares his experiences from his time at the once venerable ODG. Since then he founded Pulsar, a company of mechanical and optical experts, and worked with companies such as Rokid, Red6, Qwake, and Microsoft, on projects for everything from fighter pilots to firefighters to space explorers. We chat about those projects, the current state of AR hardware, and his opinions about which technologies have the best chance of winning over the long term.
Read MoreBrad shares his experiences working at the frontiers of VR & AR as a non-tech founder of Springboard VR and ArborXR. He discusses scaling up (and down) a startup in VR/AR as well as the importance of managing pace, creating transparency, riding the creative tension between focus and experimentation.
Read MoreJay shares stories from the early days of mobile computing and why Campfire is the right product right now in the AR market. We also talk about the evolution and learnings from Vuforia, which Jay started at Qualcomm and led after its sale to PTC. He shares a lot of wisdom about entrepreneurship and AR.
Read MoreKris describes mapping and positioning in the early days of mobile, as well as the challenges and benefits of remapping the world for AR. Based on his insights from the Association, Kris describes what's working for VR & AR in healthcare and enterprise.
Read MoreSteve details Mojo Vision’s technology-infused contact lenses, including the underlying technology. He talks about helping the visually impaired, and shares lessons from the front lines of the smartphone era.
Read MoreMark describes how he started NuEyes with the goal of using AR to improve the lives of those with low vision. We talk about the demise of AR glasses maker ODG, and the resulting struggles and opportunities for Mark and the team at NuEyes. And we get into the recent release of the Pro 3 and Pro 3e.
Read MoreAdam shares how his deep appreciation for 3D medical imaging led to the development of a new type of wearable display highly suitable to medical environments. We dig into the technology and the unique perspective that is driving its development.
Read MoreHannah and Matthew discuss fan culture, the pin collectable movement, and how augmented reality fits into a broader concept they call “fan commerce”. They go on to describe some of the lessons from their previous experience in a high-growth subscription box business, and how they are applying them to Pinfinity.
Read MoreNathan, Mike, and I chat about Lenovo’s role in delivering holistic, end-to-end AR and VR solutions to companies. This includes software, services, and hardware. We talk about Lenovo’s new A3 headset, key use cases, and how it fits compared to offerings from Microsoft and RealWear.
Read MoreAngelo describes the unique challenges faced by teams focused on life sciences, and how AR plays a role in solving them. He shares how the business has changed since the start of the COVID-19 outbreak, as well as his own evolution as an entrepreneur over the last 6 years.
Read MoreSteve details Mojo Vision’s technology-infused contact lenses, including the underlying technology. He talks about helping the visually impaired, and shares lessons from the front lines of the smartphone era.
Read MoreDavid shares his perspective as an architect and what he sees as the imperative for the real estate industry to help customers make better buying decisions, and ultimately for architects and real estate developers to create better homes.
Read MoreAlzheimer’s, Parkinson’s, end of life, and other impacts of aging can be traumatic for the affected, their families, and their caregivers. Carrie shares her personal journey and the tools she’s creating to help improve the quality of life for our aging population.
Read MoreChi talks about the origins of the company and how his team is outpacing the competition. We talk about how smartphones fit in the mix and the path from wearable displays to fully featured AR smartglasses. He also speaks about the copycat products as well as the lawsuit from Magic Leap.
Read MoreHugo breaks down Qualcomm’s strategy for AR & VR – both in terms of hardware they’re creating and their approach to engaging with the community. He talks through hardware configurations (current and coming soon) and whether AR & VR will merge.
Read MoreJason shares insights from 175,000 hours spent developing AR experiences over the last 10 years for brands such as NHL, LEGO, Disney, NBA, Sony Pictures, Adidas, and many others.
Read MoreKura is building a new kind of optics and display module that will enable smartglasses to achieve a groundbreaking set of specs. Kelly and Garrow share the startup environment they’ve created, the unique perspective they have on the technology, and how they are in bringing their vision to life.
Read MoreNick talks about the origins and focus of ThirdEye Gen, a company he founded straight out of college. He describes lessons they learned after releasing their first product, and the improvements and novel use cases of the new X2 product.
Read MoreTipatat explores the latest edition of his AR Industry Landscape and shares his take on recent industry failures, success, and potential in the near term. He also gives some advice to entrepreneurs looking for venture investment.
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