Dave Haynes (FOV Ventures) on the Early Days of Digital Music and the Importance of Market Timing in Emerging Tech

Dave talks about his front-row seat to the evolution of the digital music industry and the parallels to the current AR/VR ecosystem. He describes his new fund, areas of investment focus, and how they think about current investment market conditions.

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Neil Sarkar (AdHawk Microsystems) on Tracking the Eyes Without Cameras and Creating a Fitness Tracker for the Brain

Neil shares how his team is creating the first camera-free eye tracking solution that offers unprecedented speed, data quality and power efficiency. We discuss how AdHawk is trying to positively impact people’s lives, what’s special about their approach, and how you can get your hands on their tech in the near future.

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Replay: Alon Grinshpoon (echo3D) on Building the AWS for 3D and Founder-Market Fit

Alon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.

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Replay: Susan Cummings (Tiny Rebel) on AR-First Storytelling and City-Scale Games with Wallace and Gromit

Susan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.

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Tomas Sluka (CREAL) on the Power of Light Field Displays for AR Glasses

Tomas describes how light field displays can create more realistic 3D imagery with lower resolution displays and solve visual discomfort common to VR and AR devices. We discuss human vision, light fields, how CREAL is able to achieve them, and the implication on display technology.

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Kai Ströder (tooz) on Making Smarter Glasses with Novel Optics

Kai describes how their injection-molded plastic lenses can be curved and made into stylish glasses that incorporate vision correction, enabling cost-effective smartglasses for consumers. Kai shares the story of how tooz was spun out of the "Carl Zeiss Smart Optics" group, and how they are creating an offering you’ll be able to buy through your optometrist.

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Dana Chermesh (inCitu) on Visualizing and Engaging in the Future of Our Cities

Dana is a former architect and deeply passionate about urban development who has created an augmented-reality-powered civic engagement app that democratizes city planning. We talk about her goal of developing viable, dynamic, data-driven tools to empower residents and leaders to better deal with 21-century urban challenges.

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David Bonelli (Pulsar) on Building AR Hardware that Actually Works

David shares his experiences from his time at the once venerable ODG. Since then he founded Pulsar, a company of mechanical and optical experts, and worked with companies such as Rokid, Red6, Qwake, and Microsoft, on projects for everything from fighter pilots to firefighters to space explorers. We chat about those projects, the current state of AR hardware, and his opinions about which technologies have the best chance of winning over the long term.

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Brad Scoggin (ArborXR) on Enabling VR/AR at Scale as a Non-Tech Founder

Brad shares his experiences working at the frontiers of VR & AR as a non-tech founder of Springboard VR and ArborXR. He discusses scaling up (and down) a startup in VR/AR as well as the importance of managing pace, creating transparency, riding the creative tension between focus and experimentation.

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Nicole Lazzaro (XEODesign) on the Four Keys to Crafting Compelling AR & VR Experiences

Nicole discusses her research into player emotions that has attracted big firms like EA, Sony, and Ubisoft. By tapping into “emotion profiles,” Nicole helps designers create more engaging gaming experiences that resonate with all types of players, from casual to hard-core. She shares how her insights apply to AR & VR experiences.

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2022 Kickoff: The Quest for Wearability in AR Glasses to Meet Consumer Acceptance

With lots of new devices introduced or announced in 2021, 2022 is the year that we gain a better appreciation for the impact that “wearability” of AR glasses may have on consumer adoption. I share my thoughts on the potential, recent progress, and what to expect in 2022.

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