Earlier this summer, Mike and his team at Mojo vision successfully demonstrated their wearable contact lens working inside somebody’s eye. Mike shares his journey to Mojo Vision and the many hard problems the team has tackled on the way to realizing this major milestone.
Read MoreDave talks about his front-row seat to the evolution of the digital music industry and the parallels to the current AR/VR ecosystem. He describes his new fund, areas of investment focus, and how they think about current investment market conditions.
Read MoreJon shares his background leading Snap’s Spectacles AR hardware, his perspective on the risks and challenges of creating and engaging with AI systems, and the path he’s taking with his new startup, Preamble.
Read MoreNeil shares how his team is creating the first camera-free eye tracking solution that offers unprecedented speed, data quality and power efficiency. We discuss how AdHawk is trying to positively impact people’s lives, what’s special about their approach, and how you can get your hands on their tech in the near future.
Read MoreAlon discusses how his background made him a good fit for solving the unique set of challenges for developing an AWS or Akamai for 3D. Alon is a passionate entrepreneur with great advice for early-stage startups, and we talk about his perspective on the concept of founder-market fit, founder-investor fit, and de-risking a startup.
Read MoreSusan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.
Read MorePaul ishares some of the key use cases of current Vuzix products and digs into the recently unveiled Vuzix Shield. These smart glasses feature microLED displays and updated waveguide optics. We also talk about where Vuzix goes from here.
Read MoreNils is a behavioral engineer who studied Meme Theory. We talk about memetics, AR as a natural extension of human language, and Auki’s advanced, peer-to-peer positioning protocols and AR cloud infrastructure to enable a new era of spatial computing.
Read MoreTomas describes how light field displays can create more realistic 3D imagery with lower resolution displays and solve visual discomfort common to VR and AR devices. We discuss human vision, light fields, how CREAL is able to achieve them, and the implication on display technology.
Read MoreKai describes how their injection-molded plastic lenses can be curved and made into stylish glasses that incorporate vision correction, enabling cost-effective smartglasses for consumers. Kai shares the story of how tooz was spun out of the "Carl Zeiss Smart Optics" group, and how they are creating an offering you’ll be able to buy through your optometrist.
Read MoreAndrew is a CEO by day and pioneering developer by night. He and his team have solved key technology problems across indoor mapping and accurate indoor location at scale. And they’ve created a user interface centered around people, not AR gimmicks.
Read MoreDana is a former architect and deeply passionate about urban development who has created an augmented-reality-powered civic engagement app that democratizes city planning. We talk about her goal of developing viable, dynamic, data-driven tools to empower residents and leaders to better deal with 21-century urban challenges.
Read MoreJon and So-Hee talk about how they empower musicians to create engaging AR art to complement their live musical performances, and how they are establishing a middle class of performance artists through their app, Encore.
Read MoreDavid shares his experiences from his time at the once venerable ODG. Since then he founded Pulsar, a company of mechanical and optical experts, and worked with companies such as Rokid, Red6, Qwake, and Microsoft, on projects for everything from fighter pilots to firefighters to space explorers. We chat about those projects, the current state of AR hardware, and his opinions about which technologies have the best chance of winning over the long term.
Read MoreBrad shares his experiences working at the frontiers of VR & AR as a non-tech founder of Springboard VR and ArborXR. He discusses scaling up (and down) a startup in VR/AR as well as the importance of managing pace, creating transparency, riding the creative tension between focus and experimentation.
Read MoreUnder Faisal’s leadership, Blippar has regained its stature as a key enabler of a broad range of AR experiences. We talk through the challenges of managing the downs and ups of tech startups, how turnarounds are like new startups, and the recent product releases by the company.
Read MoreNicole discusses her research into player emotions that has attracted big firms like EA, Sony, and Ubisoft. By tapping into “emotion profiles,” Nicole helps designers create more engaging gaming experiences that resonate with all types of players, from casual to hard-core. She shares how her insights apply to AR & VR experiences.
Read MoreWith lots of new devices introduced or announced in 2021, 2022 is the year that we gain a better appreciation for the impact that “wearability” of AR glasses may have on consumer adoption. I share my thoughts on the potential, recent progress, and what to expect in 2022.
Read MoreKirin shares how she thinks about creating compelling stories and gameplay for mobile AR. We talk about how the Five Nights at Freddy’s franchise is a great fit for AR, and why she’s going to make her underlying mobile game platform available to 3rd party developers.
Read MoreBrian discusses Qualcomm’s contribution to the headworn AR ecosystem, including the recent unveiling of Snapdragon Spaces, through the lens of feature phone and smartphone software ecosystems of the past.
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